More detail or purchase here >> Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Author: Jeremy Gibson
Publication date: July 21, 2014
Pages: 944
Table of Contents:
- Thinking Like a Paper Prototyping.
- Game Analysis Frameworks.
- The Layered Tetrad.
- The Inscribed Layer.
- The Dynamic Layer.
- The Cultural Layer.
- Acting Like a Designer.
- Design Goals.
- Paper Prototyping.
- Game Testing.
- Math and Game Balance.
- Puzzle Design.
- Guiding the Player.
- The Digital Game Industry.
- Thinking in Digital Systems.
- Introducing Our Development Environment: Unity.
- Introducing Our Language: C#.
- Hello World: Your First Program.
- Variables and Components.
- Boolean Operations and Conditionals.
- Loops.
- Lists and Arrays.
- Functions and Parameters.
- Debugging.
- Classes.
- Object-Oriented Thinking.
- The Agile Mentality.
- Game Prototype Examples and Tutorials.