This blog show the list of books that recommend for programming in any language and platform !! All books are very cheap price !!
C# Game Programming Cookbook for Unity 3D
More detail or purchase here >> C# Game Programming Cookbook for Unity 3D
Author: Jeff W. Murray
Publication date: July 24, 2014
Pages: 458
Table of Contents: (N/A)
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2014
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Book4Coding
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C#
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Jeff W. Murray
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Unity 3D
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
More detail or purchase here >> Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Author: Jeremy Gibson
Publication date: July 21, 2014
Pages: 944
Table of Contents:
- Thinking Like a Paper Prototyping.
- Game Analysis Frameworks.
- The Layered Tetrad.
- The Inscribed Layer.
- The Dynamic Layer.
- The Cultural Layer.
- Acting Like a Designer.
- Design Goals.
- Paper Prototyping.
- Game Testing.
- Math and Game Balance.
- Puzzle Design.
- Guiding the Player.
- The Digital Game Industry.
- Thinking in Digital Systems.
- Introducing Our Development Environment: Unity.
- Introducing Our Language: C#.
- Hello World: Your First Program.
- Variables and Components.
- Boolean Operations and Conditionals.
- Loops.
- Lists and Arrays.
- Functions and Parameters.
- Debugging.
- Classes.
- Object-Oriented Thinking.
- The Agile Mentality.
- Game Prototype Examples and Tutorials.
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2014
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Book
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Book4Coding
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C#
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Game
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Game Design
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Jeremy Gibson
Professional Visual Studio 2013 (Wrox Programmer to Programmer)
More detail or purchase here >> Professional Visual Studio 2013 (Wrox Programmer to Programmer)
Publication date: March 17, 2014
Pages: 1,104
Table of Contents:
- Introduction
- Part I: Integrated Development Environment
- A Quick Tour
- The Solution Explorer
- Options and Customizations
- The Visual Studio Worksapce
- Find and Replace and Help
- Part II: Getting Started
- Solutions, Projects and Items
- IntelliSense and Bookmarks
- Code Snippets and Refactoring
- Server Explorer
- Modeling with the Class Designer
- Part III: Digging Deeper
- Unit Testing
- Documentation with XML comments
- Code Consistency Tools
- Code Generation with T4
- Project and Item Templates
- Language-Specific Features
- Part IV: Rich Client Application
- Windows Forms Applications
- Windows Presentation Foundation (WPF)
- Office Business Applications
- Windows Store Applications
- Part V: Web Applications
- ASP.NET Web Forms
- ASP.NET MVC
- Silverlight
- Dynamic Data
- SharePoint
- Windows Azure
- Part VI: Data
- Visual Database Tools
- DataSets and DataBinding
- Language Integrated Queries (LINQ)
- The ADO.NET Entity Framework
- Reporting
- Part VII: Application Services
- Windows Communication Foundation (WCF)
- Windows Workflow Foundation (WF)
- Client Application Services
- Synchronization Services
- WCF RIA Services
- Part VIII: Configuration and Resources
- Configuration Files
- Connection Strings
- Resource Files
- Part IX: Debugging
- Using the Debugging Windows
- Debugging with Breakpoints
- DataTips, Debug Proxies and Visualizers
- Debugging Web Applications
- Advanced Debugging Techniques
- Part X: Build and Deployment
- Upgrading with Visual Studio 2013
- Build Customization
- Assembly Versioning and Signing
- Obfuscation, Application Monitoring, and Management
- Packaging and Deployment
- Web Application Deployment
- Part XI: Customizing and Extending Visual Studio
- The Automation Model
- Add-Ins
- Managed Extensibility Framework (MEF)
- Part XII: Visual Studio Ultimate
- Visual Studio Ultimate for Architects
- Visual Studio Ultimate for Developers
- Visual Studio Ultimate for Testers
- Team Foundation Server
- Advertisement
- End User License Agreement
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2014
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ADO.NET
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Bruce Johnson
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Entity Framework
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MVC
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Silverlight
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Visual Studio
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Visual Studio 2013
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WCF
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Web Applications
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Windows Application
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WPF
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