Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Foundation HTML5 Animation with JavaScript


More detail or purchase here >> Foundation HTML5 Animation with JavaScript

Author: Billy Lamberta, Keith Peters
Publication date: November 30, 2011
Pages: 304
Detail: This book teach about;
  1. Basic Animation Concepts. (Frames and motion, Dynamic vs Static animation)
  2. Basics of JavaScript for Animation. (An introduction to HTML5, Animating with Code, JavaScript Objects, U.I.)
  3. HTML5 and Canvas graphics. (Trigonometry, Angles, Rotation, Waves, Circles and Eclipses, Pythagorean Theorem)
  4. Trigonometry for Animation. (Colors on the Canvas, The Drawing API, The canvas Context, Removing the drawing with clearRect, Drawing paths with lineTo and moveTo, Creating Shapes with Fill, Loading and Drawing Images. Pixel Manipulation)
  5. Velocity and Acceleration. 
  6. Boundaries and Friction. 
  7. User Interaction: Moving Objects Around. (Pressing and Releasing an Object, Dragging an Object, Throwing)
  8. Easing and Springing. 
  9. Collision Detection. (Collision Detection Methods, Geometric Hit Testing Methods, Distance-Based Collision Detection, Multiple-Object Collision Detection Strategies)
  10. Coordination Rotation and Bouncing Off Angles.
  11. Billiard Ball Physics. (Mass, Momentum, Conservation of Momentum)
  12. Particle Attraction and Gravity. (Particles, Gravity, Springs)
  13. Forward Kinematics: Making Things Walk. (Automation the Process, Making it Reality Walk)
  14. Inverse Kinematics: Dragging and Reaching. (Reaching and Dragging Single Segments, Dragging Multiple Segments, Reaching with Multiple Segments, Using the Standard Inverse Kinematics Method)
  15. 3D Basics. (3D and Perspective, Velocity and Acceleration, Bouncing, Gravity, Wrapping, Easing and Springing, Coordinate Rotation, Collision Detection)
  16. 3D Lines and Fills. (Creating Points and Lines, Making Shapes, Creating 3D Fills, Modeling 3D Solids, Moving 3D Solids)
  17. Backface Culling and 3D Lighting. (Backface, Enhanced Depth Sorting, 3D Lighting)
  18. Matrix Math. (Matrix Basics and Operations, Canvas Transforms)
  19. Tips and Tricks. (Brownian Random Motion, Random Distribution, Timer-Based and Time-Based Animation, Collisions between Same-Mass Objects, Integrating Sound)

Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)


More detail or purchase here >> Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)


Author: David Geary
Publication date: May 14, 2012
Pages: 752
Detail: This book teach about;
  1. Essential. (Canvas Element and Contexts, Fundamental Drawing Operations, Event Handling, Saving and Restoring the Drawing Surface, Using HTML Elements in a Canvas, Printing a Canvas, Offscreen Canvases, A Brief Math Primer.)
  2. Drawing. (The Coordinate System, The Drawing Model, Drawing Rectangles, Colors and Transparency,Gradients and Patterns, Shadows, Paths Stroking and Filling, Lines, Arcs and Circles, Bezier Curves, Polygon, Advance Path Manipulation, Transformations, Compositions, The Clipping Region.)
  3. Text. (Stroking and Filling Text, Setting Font Properties, Positioning Text, Implementing Text Controls.)
  4. Images and Video. (Drawing Images, Scaling Images, Drawing a Canvas into a Canvas,  Offscreen Canvases, Manipulating Images, Clipping Images, Animation Images, Security, Performance, A Magnifying Glass, Video Processing.)
  5. Animation. (The Animation Loop, Calculating Frame Rates, Scheduling Tasks at Alternate Frame Rates, Restoring the Background, Double Buffering, Time-Based Motion, Scrolling the Background, Parallax, User Gesture, Timed Animations, Animation Best Practices.)
  6. Sprites. (Overviews, Painters, Sprite Behaviors, Sprite Animators, A Sprite-Based Animation Loop.)
  7. Physics. (Gravity, Warping Time, Time-Warp Functions, Warping Motion, Warping Animation.)
  8. Collision Detection. (Bounding Area, Bouncing Off Walls, Ray Casting, The Separating Axis Theorem (SAT) and Minimum Translation Vector (MTV), Detecting Collisions with the SAT, Reacting to Collisions with the MTV.)
  9. Game Development. (A Game Engine, The Ungame, A Pinball Game.)
  10. Custom Control. (Rounded Rectangles, Progress Bars, Sliders, An Image Panner.)
  11. Mobile. (Mobile View Report, Media Queries, Touch Events, iOS5, A Virtual Keyboard.)

Flash CS6: The Missing Manual


More detail or purchase here >> Flash CS6: The Missing Manual

Author: Chris Grover
Publication date: Jul 26, 2012
Pages: 840+
Price: $27.59
Detail: This book teach about Getting Around Flash, Creating Simple Drawings, Animate Your Art, Organizing Frames and Layers, Advanced Drawing and Coloring, Choosing and Formatting Text, Reusable Flash, Symbols and Templates, Advanced Tweens with the Motion Editor, Realistic Animation with IK Bones, Incorporating Sound and Video, Introduction to ActionScript 3.0, Controlling Actions with Events, Organizing Objects with the Display List, Controlling the Timeline and Animation, Components for Interactivity, Choosing Using and Animating Text, Drawing with ActionScript, Testing and Debugging Your Animation, Publishing and Exporting, Introduction to Adobe AIR, Making iPhone Apps, Making Android Apps.
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