Showing posts with label Arno Meysman. Show all posts
Showing posts with label Arno Meysman. Show all posts

HTML5 Game Development with ImpactJS


More detail or purchase here >> HTML5 Game Development with ImpactJS

Author: Davy Cielen, Arno Meysman
Publication date: March 26, 2013
Pages: 304
Detail: This book teach about;
  1. Firing Up Your First Impact Game. (Installing a XAMPP Server and the game engine "ImpactJS", Choosing a script editor, Running the premade game, Debugging your game with the browser and ImpactJS, Which helpful tools are out there (Ejecta, AppMobi, PhoneGap, Iawnchair, Scoreoid, Playtomic, one.com webhost))
  2. Introduction to ImpactJS. (Buiding your own levels, Objects - playable and non-playable characters, The camera view, Adding music and sound effects, Game physics with Box2D)
  3. Let's Build a Role Playing Game. (The RPG game setting, Building and RPG level, Adding a playable character, Introducing a defeatable opponent, Giving the player some weapons, Bringing youe NPCs to life with artificial intelligence, Pickup items to help put your player, keeping score for player feedback, transitioning from one area to another, NPCs and conversation, The final battle.)
  4. Let's Build a Side Scroller Game(The side scroller game setting, Building a side scroller level, The playable character, Adding a minor foe, Introducing formidable weapons, Artificial intelligence, Pickup items, Keeping score, Transitioning from one level to another, The final battle.)
  5. Adding Some Advanced Features to Your Game. (The Start and Game Over screen, Handling game data, Extra functionalities for the RPG, Artificial intelligence: The hive mind, Implementing Playtomic for game analyrics.)
  6. Music and Sound Effects. (Making or buying the music, Buying tumes and sound effects, Making a basic tune using FL Studio, Adding background music to your game, Playing a sound when an action has happened, Tips when using sound files in your game.)
  7. Graphics. (Making or buying the graphics, Where to buy graphics, Introduction to vector graphics, Creating your own avatar using Adobe Photoshop, Adding your creation to the RPG, Hints for graphics in HTML5.)
  8. Adapting Your HTML5 Game to the Distribution Channels. (Preparing your game for the web browser and mobile web browsers, Turning the game into a web app for the Google Chrome Web Store, Pushing your game to Android's Google play store, Making your game available on Facebook, Direct canvas game acceleration with AppMobi.)
  9. Making Money with Your Game. (Your game development strategy, Making money with game apps (Google Play, iOS App Store, The Chrome Web Store), In-game advertising, Selling distribution rights with MarketJS.)
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