Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

HTML5 Game Development with ImpactJS


More detail or purchase here >> HTML5 Game Development with ImpactJS

Author: Davy Cielen, Arno Meysman
Publication date: March 26, 2013
Pages: 304
Detail: This book teach about;
  1. Firing Up Your First Impact Game. (Installing a XAMPP Server and the game engine "ImpactJS", Choosing a script editor, Running the premade game, Debugging your game with the browser and ImpactJS, Which helpful tools are out there (Ejecta, AppMobi, PhoneGap, Iawnchair, Scoreoid, Playtomic, one.com webhost))
  2. Introduction to ImpactJS. (Buiding your own levels, Objects - playable and non-playable characters, The camera view, Adding music and sound effects, Game physics with Box2D)
  3. Let's Build a Role Playing Game. (The RPG game setting, Building and RPG level, Adding a playable character, Introducing a defeatable opponent, Giving the player some weapons, Bringing youe NPCs to life with artificial intelligence, Pickup items to help put your player, keeping score for player feedback, transitioning from one area to another, NPCs and conversation, The final battle.)
  4. Let's Build a Side Scroller Game(The side scroller game setting, Building a side scroller level, The playable character, Adding a minor foe, Introducing formidable weapons, Artificial intelligence, Pickup items, Keeping score, Transitioning from one level to another, The final battle.)
  5. Adding Some Advanced Features to Your Game. (The Start and Game Over screen, Handling game data, Extra functionalities for the RPG, Artificial intelligence: The hive mind, Implementing Playtomic for game analyrics.)
  6. Music and Sound Effects. (Making or buying the music, Buying tumes and sound effects, Making a basic tune using FL Studio, Adding background music to your game, Playing a sound when an action has happened, Tips when using sound files in your game.)
  7. Graphics. (Making or buying the graphics, Where to buy graphics, Introduction to vector graphics, Creating your own avatar using Adobe Photoshop, Adding your creation to the RPG, Hints for graphics in HTML5.)
  8. Adapting Your HTML5 Game to the Distribution Channels. (Preparing your game for the web browser and mobile web browsers, Turning the game into a web app for the Google Chrome Web Store, Pushing your game to Android's Google play store, Making your game available on Facebook, Direct canvas game acceleration with AppMobi.)
  9. Making Money with Your Game. (Your game development strategy, Making money with game apps (Google Play, iOS App Store, The Chrome Web Store), In-game advertising, Selling distribution rights with MarketJS.)

The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games


More detail or purchase here >> The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games

Author: Evan Burchard
Publication date: March 31, 2013
Pages: 368
Detail: This book teach about;
  1. Quiz. (Making the Questions, Hiding and Showing Your Quiz, Getting Your Questions Back, The Shopping List, Which Answers Are Correct?)
  2. Interactive Fiction. (Styled Pages, Goto Page, Adding and Inventory with Drag and Drop, Adding Complex Interactions, Breadcrumb Trail, A Dramatic Ending.)
  3. Party. (Creating a Sample Game in atom.js, Drawing with Canvas, Drawing Holes, Drawing a Mole, Putting the Moles in the Holes, Dynamic Mole Peeking, Bopping Moles, Wallowing in Despair with HTML5's <audio> tag.)
  4. Puzzle. (Rendering with easel.js, Rendering More Than One Thing, Creating Pairs, Macthing and Removing Pairs, Hiding and Flipping the Pictures, Winning and Losing, Caching and Performance, Matching Pairs Instead of Duplicates.)
  5. Platformer. (Getting Started with melon.js, Creating a Tiled Map, Starting the Game, Adding a Character, Building a Collision Map, Walking and Jumping, Title Screen, Adding Collectables, Enemies, Powerups, Losing Winning and Information.)
  6. Fighting. (Getting Started with game.js, Accessing Individual Sprites from a Spritesheet, Handling Input from Two Players, Moving and Changing Forms, Nonblocking Input, Implementing Bitmasks, Masking Collisions, Giving and Taking Damage.)
  7. Shooter. (Some Background info on Rendering, Getting Started with gameQuery, Addig Enemies, Making Your Ship, Enemy Collisions, Shooting, Powerups.)
  8. FPS. (Getting Started with Jaws, Creating a 2-D Map, Adding a Player, Raycasting Top View, Fake 3D with Raycasting, Adding a Camera, Making the World a More Photogenic Place, Adding a Friend or Foe.)
  9. RPG. (Getting Started with enchant.js, Creating a Map, Adding the Player, Adding a Collision Layer, Status Screen, Talking to NPCs, Creating an Inventory, Creating a Shop, Creating a Battle Interface, Saving Your Game with HTML5's Local Storage API.)
  10. RTS. (We Need a Server, Getting Node, Real Time with Socket.io, Creating an Isometric Map with crafty.js, Drawing the Units, Moving Units, Player Specific Control and Visibility, Collisions for Destruction and Revelation.)
  11. Leveling Up.
  12. JavaScript Basic.
  13. Quality Control.
  14. Resources.
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