Showing posts with label RTS. Show all posts
Showing posts with label RTS. Show all posts

The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games


More detail or purchase here >> The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games

Author: Evan Burchard
Publication date: March 31, 2013
Pages: 368
Detail: This book teach about;
  1. Quiz. (Making the Questions, Hiding and Showing Your Quiz, Getting Your Questions Back, The Shopping List, Which Answers Are Correct?)
  2. Interactive Fiction. (Styled Pages, Goto Page, Adding and Inventory with Drag and Drop, Adding Complex Interactions, Breadcrumb Trail, A Dramatic Ending.)
  3. Party. (Creating a Sample Game in atom.js, Drawing with Canvas, Drawing Holes, Drawing a Mole, Putting the Moles in the Holes, Dynamic Mole Peeking, Bopping Moles, Wallowing in Despair with HTML5's <audio> tag.)
  4. Puzzle. (Rendering with easel.js, Rendering More Than One Thing, Creating Pairs, Macthing and Removing Pairs, Hiding and Flipping the Pictures, Winning and Losing, Caching and Performance, Matching Pairs Instead of Duplicates.)
  5. Platformer. (Getting Started with melon.js, Creating a Tiled Map, Starting the Game, Adding a Character, Building a Collision Map, Walking and Jumping, Title Screen, Adding Collectables, Enemies, Powerups, Losing Winning and Information.)
  6. Fighting. (Getting Started with game.js, Accessing Individual Sprites from a Spritesheet, Handling Input from Two Players, Moving and Changing Forms, Nonblocking Input, Implementing Bitmasks, Masking Collisions, Giving and Taking Damage.)
  7. Shooter. (Some Background info on Rendering, Getting Started with gameQuery, Addig Enemies, Making Your Ship, Enemy Collisions, Shooting, Powerups.)
  8. FPS. (Getting Started with Jaws, Creating a 2-D Map, Adding a Player, Raycasting Top View, Fake 3D with Raycasting, Adding a Camera, Making the World a More Photogenic Place, Adding a Friend or Foe.)
  9. RPG. (Getting Started with enchant.js, Creating a Map, Adding the Player, Adding a Collision Layer, Status Screen, Talking to NPCs, Creating an Inventory, Creating a Shop, Creating a Battle Interface, Saving Your Game with HTML5's Local Storage API.)
  10. RTS. (We Need a Server, Getting Node, Real Time with Socket.io, Creating an Isometric Map with crafty.js, Drawing the Units, Moving Units, Player Specific Control and Visibility, Collisions for Destruction and Revelation.)
  11. Leveling Up.
  12. JavaScript Basic.
  13. Quality Control.
  14. Resources.

Pro HTML5 Games


More detail or purchase here >> Pro HTML5 Games

Author: Aditya Ravi Shankar
Publication date: December 12, 2011
Pages: 364
Detail: This book teach about;
  1. HTML5 and JavaScript Essentials. (The canvas Element, The audio Element, The image Element, Animation: Timer and Game Loops.)
  2. Creating a Basic Game World. (Basic HTML Layout, Creating the Splash Screen and Main Menu, Level Selection, Loading Images, Loading Levels, Animating the Game, Handling Mouse Input, Definition Our Game States.)
  3. Physics Engine Basics. (Box2D Fundamentals, More Box2D Element, Tracking Collision and Damage, Drawing Our Own Characters.)
  4. Integrating Physics Engine(Definition Entities, Adding Box2D, Creating Entities, Adding Entities to Levels, Setting Up Box2D Debug Drawing, Drawing the Entities, Animating the Box2D World, Loading the Hero, Firing the Hero, Ending the Level, Collision Damage, Drawing the Slingshot Band, Changing Levels, Adding Sound.)
  5. Creating the RTS Game World. (Basic HTML Layout, Creating the Splash Screen and Main Menu, Creating Our First Level, Loading the Mission Briefing Screen, Implementing the Game Interface, Implementing Map Panning)
  6. Adding Entities to Our World. (Definition Entities, Definitions Our First Entities: The Main Base, Adding Entities to the Level, Drawing the Entities, Adding the Starport, Adding the Haverster, Adding the Ground Turret, Adding the Vehicles, Adding the Aircraft, Add the Terrain, Selecting Game Entities, Highlighting Selected Entities.)
  7. Intelligent Unit Movement. (Commanding Units, Sending and Receiving Commands, Processing Order, Implementing Aircraft Movement, Pathfinding, Defining Our Pathfinding Grid, Implementing Vehicle Movement, Collision Detection and Steering, Deploying the Harvester, Smoother Unit Movement.)
  8. Adding More Game Elements. (Implementing the Besic Economy, Purchasing Buildings and Units, Ending a Level.)
  9. Adding Weapon and Combat. (Implementing the Combat System, Building Intelligent Enemy, Adding a Fog War.)
  10. Wrapping Up the Single-Player Campaign. (Adding Sound, Building the Single-Player Campaign.)
  11. Multiplayer with WebSockets. (Using the WebSocket API with Node.js, Building the Multiplayer Game Lobby, Starting the Multiplayer Game.)
  12. Multiplayer Gameplay. (The Lock-Step Networking Model, Ending the Multiplayer Game, Implementing Player Chat.)
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