C# Game Programming Cookbook for Unity 3D


More detail or purchase here >> C# Game Programming Cookbook for Unity 3D

Author: Jeff W. Murray
Publication date: July 24, 2014
Pages: 458

Table of Contents: (N/A)

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#


More detail or purchase here >> Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Author: Jeremy Gibson
Publication date: July 21, 2014
Pages: 944

Table of Contents:
  1. Thinking Like a Paper Prototyping.
  2. Game Analysis Frameworks.
  3. The Layered Tetrad.
  4. The Inscribed Layer.
  5. The Dynamic Layer.
  6. The Cultural Layer.
  7. Acting Like a Designer.
  8. Design Goals.
  9. Paper Prototyping.
  10. Game Testing.
  11. Math and Game Balance.
  12. Puzzle Design.
  13. Guiding the Player.
  14. The Digital Game Industry.
  15. Thinking in Digital Systems.
  16. Introducing Our Development Environment: Unity.
  17. Introducing Our Language: C#.
  18. Hello World: Your First Program.
  19. Variables and Components.
  20. Boolean Operations and Conditionals.
  21. Loops.
  22. Lists and Arrays.
  23. Functions and Parameters.
  24. Debugging.
  25. Classes.
  26. Object-Oriented Thinking.
  27. The Agile Mentality.
  28. Game Prototype Examples and Tutorials.

Professional Visual Studio 2013 (Wrox Programmer to Programmer)



Author: Bruce Johnson
Publication date: March 17, 2014
Pages: 1,104

Table of Contents:
  1. Introduction
  2. Part I: Integrated Development Environment
    • A Quick Tour
    • The Solution Explorer
    • Options and Customizations
    • The Visual Studio Worksapce
    • Find and Replace and Help
  3. Part II: Getting Started
    • Solutions, Projects and Items
    • IntelliSense and Bookmarks
    • Code Snippets and Refactoring
    • Server Explorer
    • Modeling with the Class Designer
  4. Part III: Digging Deeper
    • Unit Testing
    • Documentation with XML comments
    • Code Consistency Tools
    • Code Generation with T4
    • Project and Item Templates
    • Language-Specific Features
  5. Part IV: Rich Client Application
    • Windows Forms Applications
    • Windows Presentation Foundation (WPF)
    • Office Business Applications
    • Windows Store Applications
  6. Part V: Web Applications
    • ASP.NET Web Forms
    • ASP.NET MVC
    • Silverlight
    • Dynamic Data
    • SharePoint
    • Windows Azure
  7. Part VI: Data
    • Visual Database Tools
    • DataSets and DataBinding
    • Language Integrated Queries (LINQ)
    • The ADO.NET Entity Framework
    • Reporting
  8. Part VII: Application Services
    • Windows Communication Foundation (WCF)
    • Windows Workflow Foundation (WF)
    • Client Application Services
    • Synchronization Services
    • WCF RIA Services
  9. Part VIII: Configuration and Resources
    • Configuration Files
    • Connection Strings
    • Resource Files
  10. Part IX: Debugging
    • Using the Debugging Windows
    • Debugging with Breakpoints
    • DataTips, Debug Proxies and Visualizers
    • Debugging Web Applications
    • Advanced Debugging Techniques
  11. Part X: Build and Deployment
    • Upgrading with Visual Studio 2013
    • Build Customization
    • Assembly Versioning and Signing
    • Obfuscation, Application Monitoring, and Management
    • Packaging and Deployment
    • Web Application Deployment
  12. Part XI: Customizing and Extending Visual Studio
    • The Automation Model
    • Add-Ins
    • Managed Extensibility Framework (MEF)
  13. Part XII: Visual Studio Ultimate
    • Visual Studio Ultimate for Architects
    • Visual Studio Ultimate for Developers
    • Visual Studio Ultimate for Testers
    • Team Foundation Server
  14. Advertisement
  15. End User License Agreement
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