HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL


More detail or purchase here >> HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL  

Author: Jacob Seidelin
Publication date: December 27, 2011
Pages: 456
Detail: This book teach about;
  1. Gaming on the Web. (History of HTML5, Using HTML5 for Games, Creating Backward Compatibility. Building a Game.)
  2. Taking the First Step. (Understanding the Game, Identifying Game Stages, Creating the Application Skeleton, Creating the Splash Screen.)
  3. Going Mobile. (Developing Mobile Applications, Handling User Input on Mobile Devices, Adapting to Small Screen Resolutions, Creating Different Views, Developing for iOS and Android Devices, Debugging mobile Web Applications.)
  4. Building the Game. (Creating the Game Board Module, Implementing the Rules.)
  5. Delegating Tasks to Web Workers..
  6. Creating the Game Display. (Preloading Game Files, Improving the Background, Building the Game Screen.)
  7. Interacting with the Game. (Capturing User Input, Building the Input Module.)
  8. Animating Game Graphics. (Making the Game React, Adding Points and Time.)
  9. Creating Audio for Games. (HTML5 Audio, Using the audio Element, Working with Audio Data, Building the Audio Module.)
  10. Resourses
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