Foundation Game Design with HTML5 and JavaScript


More detail or purchase here >> Foundation Game Design with HTML5 and JavaScript

Author: Rex van der Spuy
Publication date: November 23, 2012
Pages: 752
Detail: This book teach about;
  1. Learning HTML and CSS. (HTML: Tag, Basic Webpage; CSS Font, List, Border, Padding, Height and Width, Cascading Style, Using <DIV> Elements, Positioning, Floating, The Box Model, Organize Code and Media)
  2. Learning JavaScript. (Variables, Conditioning, Function, Controlling HTML and CSS, Organizing JavaScript Code, Debugging)
  3. Your First Games. (A basic number-guessing game, Polishing Up, Making Really Nice Button, Seeing the Game, Alien Attack)
  4. Creating a Game World. (Array for Storing Lots of Information, Making an Adventure Game)
  5. Making Maps. (Array inside Array, Case Study: Island Adventure)
  6. Objects and Animation. (Canvas, Making Objects, Making Copies of Objects, Object States, Time State Changes, Monster Smash)
  7. Game Sprites. (Interactive Sprite, Interactive Sprite with Rotation, Moving a Sprite with the Keyboard, Screen Boundaries, Scrolling, Moving a Sprite with the Mouse and Touch)
  8. Bumping Into Things. (Point Collisions, Circle Collisions, Rectangle Collisions, Collision Funciton)
  9. Making Video Games. (File and Folder Structure, Firing Missile, Making Aliens, Shooting Down Aliens, Display Game Messages, Adding Sound)
  10. Making Bigger Games. (Planing, Building, Making Bigger Sprites and Game Message, Playing and Scrolling Time Bomb Panic, Maze Monsters, Switching Game Levels, Using a Tile Map Editor)
  11. Physics and Platform Games. (Natural Motion Using Physics, Hedgehog Apocalypse)
  12. Advanced Character Control. (X and Y Positions, Moving a Sprite with Easing, Mouse-based and Touch-based Platform Game, Rotation, Killer Bee Pandemonium, Using Drag and Drop for Canvas, Combining a Touch Interface and the Mouse in One Program)

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