More detail or purchase here >> Foundation Game Design with HTML5 and JavaScript
Publication date: November 23, 2012
Pages: 752
Detail: This book teach about;
- Learning HTML and CSS. (HTML: Tag, Basic Webpage; CSS Font, List, Border, Padding, Height and Width, Cascading Style, Using <DIV> Elements, Positioning, Floating, The Box Model, Organize Code and Media)
- Learning JavaScript. (Variables, Conditioning, Function, Controlling HTML and CSS, Organizing JavaScript Code, Debugging)
- Your First Games. (A basic number-guessing game, Polishing Up, Making Really Nice Button, Seeing the Game, Alien Attack)
- Creating a Game World. (Array for Storing Lots of Information, Making an Adventure Game)
- Making Maps. (Array inside Array, Case Study: Island Adventure)
- Objects and Animation. (Canvas, Making Objects, Making Copies of Objects, Object States, Time State Changes, Monster Smash)
- Game Sprites. (Interactive Sprite, Interactive Sprite with Rotation, Moving a Sprite with the Keyboard, Screen Boundaries, Scrolling, Moving a Sprite with the Mouse and Touch)
- Bumping Into Things. (Point Collisions, Circle Collisions, Rectangle Collisions, Collision Funciton)
- Making Video Games. (File and Folder Structure, Firing Missile, Making Aliens, Shooting Down Aliens, Display Game Messages, Adding Sound)
- Making Bigger Games. (Planing, Building, Making Bigger Sprites and Game Message, Playing and Scrolling Time Bomb Panic, Maze Monsters, Switching Game Levels, Using a Tile Map Editor)
- Physics and Platform Games. (Natural Motion Using Physics, Hedgehog Apocalypse)
- Advanced Character Control. (X and Y Positions, Moving a Sprite with Easing, Mouse-based and Touch-based Platform Game, Rotation, Killer Bee Pandemonium, Using Drag and Drop for Canvas, Combining a Touch Interface and the Mouse in One Program)
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