The Beginner's Guide to Android Game Development


More detail or purchase here >> The Beginner's Guide to Android Game Development

Author: James S Cho
Publication date: July 28, 2014
Pages: 438

Table of Contents:
  1. Fundamentals of Programming (Data Type, Operations, Functions, Control Flow: If-Else Statements & For-While Loops).
  2. Beginning Java.
  3. Designing Better Objects (Constructors, Getters and Setters, Interface, Polymorphism, Inheritance, Graphics).
  4. Laying the Foundations (Java Game Development, Build Games, Development Framework).
  5. Keeping It Simple (Game Development High Level Overview, LoneBell Project, Gameplay Screen, Designing the Paddles & Balls, Exporting & Executing the Game).
  6. The Next Level (Framework Needs an Update, Methods to Know, Updating the Game Loop, Switching to Active Rendering, Updating the State Classes, Adding RandomNumberGenerator & Animation, Ellio:  Optimization Matter & High-Level Overview. Design and Implementing).
  7. Beginning Android Development.
  8. The Android Game Framework.
  9. Building the Game.
  10. Releasing Your Game (Publish a Game on Google Play, Updating the Game, Integrating Google Play Game Services).
  11. Continuing the Journey (Publish a Game, Additional Resources).

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