More detail or purchase here >> The Beginner's Guide to Android Game Development
Author: James S Cho
Publication date: July 28, 2014
Pages: 438
Table of Contents:
- Fundamentals of Programming (Data Type, Operations, Functions, Control Flow: If-Else Statements & For-While Loops).
- Beginning Java.
- Designing Better Objects (Constructors, Getters and Setters, Interface, Polymorphism, Inheritance, Graphics).
- Laying the Foundations (Java Game Development, Build Games, Development Framework).
- Keeping It Simple (Game Development High Level Overview, LoneBell Project, Gameplay Screen, Designing the Paddles & Balls, Exporting & Executing the Game).
- The Next Level (Framework Needs an Update, Methods to Know, Updating the Game Loop, Switching to Active Rendering, Updating the State Classes, Adding RandomNumberGenerator & Animation, Ellio: Optimization Matter & High-Level Overview. Design and Implementing).
- Beginning Android Development.
- The Android Game Framework.
- Building the Game.
- Releasing Your Game (Publish a Game on Google Play, Updating the Game, Integrating Google Play Game Services).
- Continuing the Journey (Publish a Game, Additional Resources).
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