Showing posts with label Book4Coding. Show all posts
Showing posts with label Book4Coding. Show all posts

HTML5 Game Development with ImpactJS


More detail or purchase here >> HTML5 Game Development with ImpactJS

Author: Davy Cielen, Arno Meysman
Publication date: March 26, 2013
Pages: 304
Detail: This book teach about;
  1. Firing Up Your First Impact Game. (Installing a XAMPP Server and the game engine "ImpactJS", Choosing a script editor, Running the premade game, Debugging your game with the browser and ImpactJS, Which helpful tools are out there (Ejecta, AppMobi, PhoneGap, Iawnchair, Scoreoid, Playtomic, one.com webhost))
  2. Introduction to ImpactJS. (Buiding your own levels, Objects - playable and non-playable characters, The camera view, Adding music and sound effects, Game physics with Box2D)
  3. Let's Build a Role Playing Game. (The RPG game setting, Building and RPG level, Adding a playable character, Introducing a defeatable opponent, Giving the player some weapons, Bringing youe NPCs to life with artificial intelligence, Pickup items to help put your player, keeping score for player feedback, transitioning from one area to another, NPCs and conversation, The final battle.)
  4. Let's Build a Side Scroller Game(The side scroller game setting, Building a side scroller level, The playable character, Adding a minor foe, Introducing formidable weapons, Artificial intelligence, Pickup items, Keeping score, Transitioning from one level to another, The final battle.)
  5. Adding Some Advanced Features to Your Game. (The Start and Game Over screen, Handling game data, Extra functionalities for the RPG, Artificial intelligence: The hive mind, Implementing Playtomic for game analyrics.)
  6. Music and Sound Effects. (Making or buying the music, Buying tumes and sound effects, Making a basic tune using FL Studio, Adding background music to your game, Playing a sound when an action has happened, Tips when using sound files in your game.)
  7. Graphics. (Making or buying the graphics, Where to buy graphics, Introduction to vector graphics, Creating your own avatar using Adobe Photoshop, Adding your creation to the RPG, Hints for graphics in HTML5.)
  8. Adapting Your HTML5 Game to the Distribution Channels. (Preparing your game for the web browser and mobile web browsers, Turning the game into a web app for the Google Chrome Web Store, Pushing your game to Android's Google play store, Making your game available on Facebook, Direct canvas game acceleration with AppMobi.)
  9. Making Money with Your Game. (Your game development strategy, Making money with game apps (Google Play, iOS App Store, The Chrome Web Store), In-game advertising, Selling distribution rights with MarketJS.)

The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games


More detail or purchase here >> The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games

Author: Evan Burchard
Publication date: March 31, 2013
Pages: 368
Detail: This book teach about;
  1. Quiz. (Making the Questions, Hiding and Showing Your Quiz, Getting Your Questions Back, The Shopping List, Which Answers Are Correct?)
  2. Interactive Fiction. (Styled Pages, Goto Page, Adding and Inventory with Drag and Drop, Adding Complex Interactions, Breadcrumb Trail, A Dramatic Ending.)
  3. Party. (Creating a Sample Game in atom.js, Drawing with Canvas, Drawing Holes, Drawing a Mole, Putting the Moles in the Holes, Dynamic Mole Peeking, Bopping Moles, Wallowing in Despair with HTML5's <audio> tag.)
  4. Puzzle. (Rendering with easel.js, Rendering More Than One Thing, Creating Pairs, Macthing and Removing Pairs, Hiding and Flipping the Pictures, Winning and Losing, Caching and Performance, Matching Pairs Instead of Duplicates.)
  5. Platformer. (Getting Started with melon.js, Creating a Tiled Map, Starting the Game, Adding a Character, Building a Collision Map, Walking and Jumping, Title Screen, Adding Collectables, Enemies, Powerups, Losing Winning and Information.)
  6. Fighting. (Getting Started with game.js, Accessing Individual Sprites from a Spritesheet, Handling Input from Two Players, Moving and Changing Forms, Nonblocking Input, Implementing Bitmasks, Masking Collisions, Giving and Taking Damage.)
  7. Shooter. (Some Background info on Rendering, Getting Started with gameQuery, Addig Enemies, Making Your Ship, Enemy Collisions, Shooting, Powerups.)
  8. FPS. (Getting Started with Jaws, Creating a 2-D Map, Adding a Player, Raycasting Top View, Fake 3D with Raycasting, Adding a Camera, Making the World a More Photogenic Place, Adding a Friend or Foe.)
  9. RPG. (Getting Started with enchant.js, Creating a Map, Adding the Player, Adding a Collision Layer, Status Screen, Talking to NPCs, Creating an Inventory, Creating a Shop, Creating a Battle Interface, Saving Your Game with HTML5's Local Storage API.)
  10. RTS. (We Need a Server, Getting Node, Real Time with Socket.io, Creating an Isometric Map with crafty.js, Drawing the Units, Moving Units, Player Specific Control and Visibility, Collisions for Destruction and Revelation.)
  11. Leveling Up.
  12. JavaScript Basic.
  13. Quality Control.
  14. Resources.

Pro HTML5 Games


More detail or purchase here >> Pro HTML5 Games

Author: Aditya Ravi Shankar
Publication date: December 12, 2011
Pages: 364
Detail: This book teach about;
  1. HTML5 and JavaScript Essentials. (The canvas Element, The audio Element, The image Element, Animation: Timer and Game Loops.)
  2. Creating a Basic Game World. (Basic HTML Layout, Creating the Splash Screen and Main Menu, Level Selection, Loading Images, Loading Levels, Animating the Game, Handling Mouse Input, Definition Our Game States.)
  3. Physics Engine Basics. (Box2D Fundamentals, More Box2D Element, Tracking Collision and Damage, Drawing Our Own Characters.)
  4. Integrating Physics Engine(Definition Entities, Adding Box2D, Creating Entities, Adding Entities to Levels, Setting Up Box2D Debug Drawing, Drawing the Entities, Animating the Box2D World, Loading the Hero, Firing the Hero, Ending the Level, Collision Damage, Drawing the Slingshot Band, Changing Levels, Adding Sound.)
  5. Creating the RTS Game World. (Basic HTML Layout, Creating the Splash Screen and Main Menu, Creating Our First Level, Loading the Mission Briefing Screen, Implementing the Game Interface, Implementing Map Panning)
  6. Adding Entities to Our World. (Definition Entities, Definitions Our First Entities: The Main Base, Adding Entities to the Level, Drawing the Entities, Adding the Starport, Adding the Haverster, Adding the Ground Turret, Adding the Vehicles, Adding the Aircraft, Add the Terrain, Selecting Game Entities, Highlighting Selected Entities.)
  7. Intelligent Unit Movement. (Commanding Units, Sending and Receiving Commands, Processing Order, Implementing Aircraft Movement, Pathfinding, Defining Our Pathfinding Grid, Implementing Vehicle Movement, Collision Detection and Steering, Deploying the Harvester, Smoother Unit Movement.)
  8. Adding More Game Elements. (Implementing the Besic Economy, Purchasing Buildings and Units, Ending a Level.)
  9. Adding Weapon and Combat. (Implementing the Combat System, Building Intelligent Enemy, Adding a Fog War.)
  10. Wrapping Up the Single-Player Campaign. (Adding Sound, Building the Single-Player Campaign.)
  11. Multiplayer with WebSockets. (Using the WebSocket API with Node.js, Building the Multiplayer Game Lobby, Starting the Multiplayer Game.)
  12. Multiplayer Gameplay. (The Lock-Step Networking Model, Ending the Multiplayer Game, Implementing Player Chat.)

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL


More detail or purchase here >> HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL  

Author: Jacob Seidelin
Publication date: December 27, 2011
Pages: 456
Detail: This book teach about;
  1. Gaming on the Web. (History of HTML5, Using HTML5 for Games, Creating Backward Compatibility. Building a Game.)
  2. Taking the First Step. (Understanding the Game, Identifying Game Stages, Creating the Application Skeleton, Creating the Splash Screen.)
  3. Going Mobile. (Developing Mobile Applications, Handling User Input on Mobile Devices, Adapting to Small Screen Resolutions, Creating Different Views, Developing for iOS and Android Devices, Debugging mobile Web Applications.)
  4. Building the Game. (Creating the Game Board Module, Implementing the Rules.)
  5. Delegating Tasks to Web Workers..
  6. Creating the Game Display. (Preloading Game Files, Improving the Background, Building the Game Screen.)
  7. Interacting with the Game. (Capturing User Input, Building the Input Module.)
  8. Animating Game Graphics. (Making the Game React, Adding Points and Time.)
  9. Creating Audio for Games. (HTML5 Audio, Using the audio Element, Working with Audio Data, Building the Audio Module.)
  10. Resourses

Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)


More detail or purchase here >> Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)


Author: David Geary
Publication date: May 14, 2012
Pages: 752
Detail: This book teach about;
  1. Essential. (Canvas Element and Contexts, Fundamental Drawing Operations, Event Handling, Saving and Restoring the Drawing Surface, Using HTML Elements in a Canvas, Printing a Canvas, Offscreen Canvases, A Brief Math Primer.)
  2. Drawing. (The Coordinate System, The Drawing Model, Drawing Rectangles, Colors and Transparency,Gradients and Patterns, Shadows, Paths Stroking and Filling, Lines, Arcs and Circles, Bezier Curves, Polygon, Advance Path Manipulation, Transformations, Compositions, The Clipping Region.)
  3. Text. (Stroking and Filling Text, Setting Font Properties, Positioning Text, Implementing Text Controls.)
  4. Images and Video. (Drawing Images, Scaling Images, Drawing a Canvas into a Canvas,  Offscreen Canvases, Manipulating Images, Clipping Images, Animation Images, Security, Performance, A Magnifying Glass, Video Processing.)
  5. Animation. (The Animation Loop, Calculating Frame Rates, Scheduling Tasks at Alternate Frame Rates, Restoring the Background, Double Buffering, Time-Based Motion, Scrolling the Background, Parallax, User Gesture, Timed Animations, Animation Best Practices.)
  6. Sprites. (Overviews, Painters, Sprite Behaviors, Sprite Animators, A Sprite-Based Animation Loop.)
  7. Physics. (Gravity, Warping Time, Time-Warp Functions, Warping Motion, Warping Animation.)
  8. Collision Detection. (Bounding Area, Bouncing Off Walls, Ray Casting, The Separating Axis Theorem (SAT) and Minimum Translation Vector (MTV), Detecting Collisions with the SAT, Reacting to Collisions with the MTV.)
  9. Game Development. (A Game Engine, The Ungame, A Pinball Game.)
  10. Custom Control. (Rounded Rectangles, Progress Bars, Sliders, An Image Panner.)
  11. Mobile. (Mobile View Report, Media Queries, Touch Events, iOS5, A Virtual Keyboard.)

Responsive Web Design with HTML5 and CSS3

Book4Coding, Responsive Web Design with HTML5 and CSS3

More detail or purchase here >> Responsive Web Design with HTML5 and CSS3


Author: Ben Frain
Publication date: April 10, 2012
Pages: 324
Detail: This book teach about;
  1. Getting Started with HTML5 CSS3 and Responsive Web Design.
  2. Media Queries: Supporting, Differing ,Viewports.
  3. Embracing Fluid Layouts.
  4. HTML for Responsive Designs.
  5. CSS3: Selectors, Typography, and Color Modes.
  6. Stunning Aesthetics with CSS3.
  7. CSS3 Transitions, Transformations, and Animations.
  8. Conquer Forms with HTML5 and CSS3.
  9. Solving Cross-Browsing Responsive Challenges.

HTML5 Canvas

Book4Coding, HTML5 Canvas

More detail or purchase here >> HTML5 Canvas


Author: Steve Fulton, Jeff Fulton
Publication date: April 30, 2013
Pages: 750
Detail: This book teach about HTML5 Canvas, Drawing on the Canvas, The HTML5 Canvas Text API, Images on the Canvas, Nath Physics and Animation, Mixing HTML5 Video and Canvas, Working with Audio, Canvas Games, Going Mobile!, and Further Explorations.

JavaScript Patterns

Book4Coding, JavaScript Patterns

More detail or purchase here >> JavaScript Patterns

Author: Stoyan Stefanov
Publication date: Sep 28, 2010
Pages: 
Detail: This book teach about Introduction, Essentials, Literals and Constructors, Functions, Object Creation Patterns, Code Reuse Patterns, Design Patterns, DOM and Browser Patterns

JavaScript: The Good Parts

Book4Coding, JavaScript: The Good Parts

More detail or purchase here >> JavaScript: The Good Parts

Author: Douglas Crockford
Publication date: May 2008
Pages: 176
Detail: This book teach about Good Parts, Grammar, Objects, Functions, Inheritance, Arrays, Regular Expression, Methods, Style, Beautiful Features.

JavaScript: The Definitive Guide: Activate Your Web Pages (Definitive Guides)

Book4Coding, JavaScript: The Definitive Guide: Activate Your Web Pages (Definitive Guides)

More detail or purchase here >>JavaScript: The Definitive Guide: Activate Your Web Pages (Definitive Guides)

Author: Devid Flanagan
Publication date: May 10, 2011
Pages: 1,100
Detail: This book teach about Introduction to JavaScript, Lexical Structure, Types Values and Variables, Expression and Operators, Statements, Objects, Arrays, Functions, Classes and Modules, Pattern Matching with Regular Expression, JavaScript Subsets and Extensions, Server-Side Script, JavaScript in Browsers, The Window Object, Script Documents, Scripting CSS, Handling Events, Scripted HTML, The jQuery Libraries, Client-Side Storage, Scripted Media and Graphics, HTML5 APIs.

Programming the Mobile Web

Book4Coding, Programming the Mobile Web

More detail or purchase here >> Programming the Mobile Web

Author: Maximiliano Firtman
Publication date: Apr 5, 2013
Pages: 774
Detail: This book teach about The Mobile Jungle, Understanding the Mobile Web, Browsers and Web Platforms, Tools for Mobile Web Development, Architecture and Design, Markups and Standards, Markups and Standards, Basics of Mobile HTML5, HTML5 Forms, Feature and Device Detection, Images and Media, CSS for Mobile, JavaScript Mobile, Offline Apps, Storages and Networks, Geolocation and Maps, Device Interaction, Native and Installed Web Apps, Debugging and Performance, Distribution and Social Web 2.0.

Programming with Mobile Applications: Android(TM), iOS, and Windows Phone 7

Book4Coding,Programming with Mobile Applications: Android(TM), iOS, and Windows Phone 7

More detail or purchase here >> Programming with Mobile Applications: Android(TM), iOS, and Windows Phone 7

Author: Thomas J. Duffy
Publication date: Feb 6, 2012
Pages: 368
Detail: This book teach about The Computer of the Future is in your Hand, Developing for Small Devices, Best Practices for Small Device Programming, Google AndroidL Motorola MOTODEV Studio, Apple iOS, Microsoft Windows Phone 7, Web Applications, Cross-Platform Development with PhoneGap.

Pro jQuery

Book4Coding, Pro jQueryBook4Coding, Pro jQuery


More detail or purchase here >> Pro jQuery

Author: Adam Freeman
Publication date: Feb 24, 2012
Pages: 1,016
Detail: This book teach about;
  1. Getting Ready: Putting jQuery in Cintext, HTML Primer, CSS Primer, JavaScript Primer.
  2. Working with jQuery: jQuery Basics, Managing the Element Selection, Manipulating the DOM, Manipulating Elements, Working with Events, Using jQuery Effects, Refactoring the Example Part I.
  3. Working with Data and Ajax: Using Data Templates, Working with Forms, Using Ajax, Refactoring the Example Part II.
  4. Using jQuery UI: Setting Up jQuery UI, Using the Button Progress Bar and Slider Widgets, Using the Autocomplete and Accordion Widgets, Using the Tab Widget, Using the Datepicker Widget, Using the Dialog Widget, Using the Drag and Drop Interactions, Using the other Interactions, Refactoring the Example Part III.
  5. Using jQuery Mobile: Getting Started with jQuery Mobile, Pages and Navigation, Dialogs Themes and Layouts, Byttins and Collapsible Blocks, Using jQuery Mobile Forms, jQuery Mobile Lists, Refactoring the Example Part IV.
  6. Advance Features: Using the jQuery Utility Methods, The jQuery UI Effects and CSS Framework, Using Deferred Objects.

Head First SQL: Your Brain on SQL -- A Learner's Guide




Author: Lynn Beighley
Publication date: Sep 1, 2007
Pages: 610
Detail: This book teach about Data and Table, The SELECT Statement, DELETE and UPDATE, Smart Table Design, ALTER, Advanced SELECT, Multi-Table Database Design, Joins and Multi-Table Operators, Subqueries, Outer Joins, Self Joins and Unions, Constrains, View and Transaction, Security.

Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET (Head First Guides)

book4coding, Book for Coding


Author: Andrew Stellman, Jenifer Greene
Publication date: May 28, 2010
Pages: 840
Detail: This book teach about Get productive with C#: Visual Application in 10 Minutes or less, It's All Just Code: Under the hood, Objects: Get Oriented: Making Code Make Sense, Types and References: It's 10:00 Do you know where your data is?, Encapsulation, Inheritance, Interface and abstract class, Enums and Collections, Reading the Writing Files, Exception Handling, Events and Delegates, Review and Preview, Controls and Graphics, Captain Amazing, LINQ.

Pro C# 5.0 and the .NET 4.5 Framework

book4coding, Book for Coding

More detail or purchase here >> Pro C# 5.0 and the .NET 4.5 Framework

Author: Andrew Troelsen
Publication date: Aug 22, 2012
Pages: 1,560
Detail: This book teach aboutซ

  1. Introduction to C# and .NET Platform: The Philosophy of .NET, Building C# Applications.
  2. Core C# Programming:  Core C# Programming Constructs. 
  3. Object-Oriented Programming with C#: Understanding Encapsulation, Understanding Inheritance, Understanding Structured Exception Handling, Working with Interface.
  4. Advanced C# Programming: Collections and Generics, Delegates Events and Lambda Expressions, Advanced C# Language Features, LINQ to Objects, Understanding Object Lifetime.
  5. Programming with .NET Assemblies: Building and Configuring Class Libraries, Type Reflection, Late Binding abd Attribute-Based Programming, Dynamic Types and The Dynamic Language Runtime, Processes, AppDomians and Object Contexts, Understanding CIL and The Role of Dynamic Assemblies.
  6. Introducing the .NET Baes Class Libraries: Multithreaded, Parallel and Async Programming, File I/O and Object Serialization, ADO.NET The Connected Layer, ADO.NET The Disconnected Layer, ADO.NET The Entity Framework, Introduction to LINQ to XML, Introduction to WCF, Introduction to WF.
  7. Introduction to Windows Presentation Foundation (WPF): Introduction to WPF and XAML, Programming with WPF Controls, WPF Graphics Rendering Services, WPF Resources, Animations abd Style, Dependency Propertiesm Routed Events and Templates.
  8. ASP.NET Web Forms: Introduction ASP.NET Web Forms, ASP.NET Web Controls, Master Pages and Themes, ASP.NET State Management Techniques.

Pro ASP.NET MVC 4

book4coding, Book for Coding

More detail or purchase here >> Pro ASP.NET MVC 4book4coding, Book for Coding

Author: Adam Freeman
Publication date: Jan 16, 2013
Pages: 756
Detail: This book teach about: 

  1. Introduction to ASP.NET MVC 4: What's the Big Idea?, Your First MVC Application, The MVC Pattern, Essential Language Features, Working with Razor, Essential Tools for MVC, SportsStore: A Real Application, SportsStore: Navigation, SportsStore: Completing The Cart, SportsStore: Administration, SportsStore: Security & Finishing Touches.
  2. ASP.NE MVC in Detail: Overview of MVC Projects, URL Rooting, Advanced Routing Features, Controllers and Actions, Filters, Controller Extensibility, Views, Helper Methods, Templated Helper Methods,URL and Ajax Helper Methods, Model Binding, Model Validation, Bundles and Display Modes, Web API, Deployment

C# 5.0 in a Nutshell: The Definitive Reference

book4coding, Book for Coding

More detail or purchase here >> C# 5.0 in a Nutshell: The Definitive Reference

Author: Joseph Albahari, Ben Albahari
Publication date: June 26, 2012
Pages: 1,064
Detail: This book teach about Introduction C# and the .NET Framework, C# Language Basics, Creating Types in C#, Advanced C#, Framework Fundamentals, Collections, LINQ Queries, LINQ to XML, Other XML Technologies, Disposal and Garbage Collection, Diagnostics and Code Contracts, Concurrency & Asynchrony, Streams and I/O, Networking, Serialization, Assemblies, Reflection and Metadata, Dynamic Programming, Security, Advanced Threading, Parallel Programming, Application Domains, Native and COM Interoperability, Regular Expression.

Programming PHP

book4coding, Book for Coding

More detail or purchase here >> Programming PHPbook4coding, Book for Coding

Author: Kevin Tatroe, Peter McIntyre
Publication date: Feb 23, 2013
Pages: 540
Detail: This book teach about Introduction to PHP, Language Basics, Functions, Strings, Arrays, Objects, Web Techniques, Databases, Graphics, PDF, XML, Security, Application Techniques, PHP on Desparate Platforms, Web Services, Debugging PHP.

Learning PHP, MySQL, JavaScript, and CSS: A Step-by-Step Guide to Creating Dynamic Websites



Author: Robin Nixon
Publication date: Sep 3, 2012
Pages: 586
Detail: This book teach about Introduction to Dynamic Web Content, Setting up a Development Server, Introduction to PHP, Expression and Control Flow in PHP, PHP Functions and Objects, PHP Arrays, Practical PHP, Introduction to MySQL, Mastering MySQL, Accessing MySQL using PHP, Form Handling, Cookies Session and Authentication,  Exploring JavaScript, Expression and Control Flow in JavaScript, JavaScript Funtions Objects and Arrays, JavaScript and PHP Validation and Error Handling, Using AJAX, Introduction to CSS, Adcanced CSS with CSS3, Assessing CSS form JavaScript,  Bringing It All Together.
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